Actions

Actions in GUI Elements

Actions define the behavior of elements inside your GUI. There are both global actions and gui-specific actions.

Format: <action>: <args>

Note: Actions are case-insensitive

Global actions

Name
Arguments
Description

POTION

Potion, Duration (in seconds), Amplifier (level) [%chance]. Examples: WEAKNESS, 30, 1 SLOWNESS 200 10 1, 10000, 100 %50

Apply a potion effect when the player clicks the element

SOUND

Sound, Volume, Pitch Examples: ENTITY_PLAYER_BURP, 0.5, 1 BURP, 0.5, 1 MUSIC_END, 10

Play a sound when the player clicks the element

MESSAGE

Your Message with or without Colors. It doesn't support animations! Hovers and clicks are Paper-Only Examples: "<red>Your favorite <#FFFFF>message<gray>!"

Send a message to the player when he clicks the element

TITLE

<title>;<subtitle> with or without Colors. It doesn't support animations! Examples: "<gradient:red:green>Title;Subtitle"

Send a title to the player when he clicks the element

CLOSE

None

Closes the inventory and returns to the Fallback Main GUI if any required GUIs are incomplete.

OPEN

<inventory-id-name> Examples: "first-inventory" "second-inventory"

Opens an inventory

PLAYER

Command without the initial / (Slash)

Executes a command for the Player

CONSOLE

Command without the initial / (Slash)

Executes a command for the Console

GUI-Specific Actions

Value Menu

Name
Arguments
Description

MESSAGE

Your Message with or without Colors. It doesn't support animations! Hovers and clicks are Paper-Only Examples: "<red>Your favorite <#FFFFF><value><gray>!"

Send a message to the player when he clicks the element. Supports the <value> (As it is, follows MiniMessage's format) placeholders

VALUE

<modifier><value> Examples: - -2 - +2 - *2 - /2

Edit the GUI's value

SELECT

None

Confirm the GUI's current value

Selector Menu

Name
Arguments
Description

SELECT

<value> Examples: "<red>Selected Value" "Male" "Warrior"

Select the clicked element's value

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